AoeStats
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Golden Pit

514877047Analyzed
4v4 RM · 17d ago on Oct 19, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
844
+11
🇮🇹 Wei · Italy
831
+12
🇦🇷 Franks · Argentina
811
+12
🇦🇺 Italians · Australia
657
+19
vs
🇬🇧 Lithuanians · United Kingdom
774
-15
🇬🇧 Armenians · United Kingdom
714
-13
🇺🇸 Byzantines · United States
711
-13
🇺🇸 Hindustanis · United States
710
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,093 12:46 17:51 34:52 ⛏ Fast Castle
28 1,499 12:25 21:20 37:00 ⛏ Fast Castle
24 1,260 12:32 17:58 33:20 ⛏ Fast Castle
22 1,173 11:26 18:56 31:09 ⛏ Fast Castle
20 1,077 13:38 28:57 34:47 ⚔ M@A into Archers into Skirms into Fast Imp
15 814 12:29 19:47 42:41 ⛏ Fast Castle
11 607 12:52 18:49 — ⛏ Fast Castle
10 518 14:06 18:50 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,565 9,480 25,520 2,900 70,465 78,230
23,680 12,405 11,455 2,000 49,540 56,952
16,585 11,541 11,515 3,200 42,841 50,464
15,690 10,260 9,830 4,750 40,530 45,351
12,765 12,890 3,930 3,250 32,835 34,305
10,130 8,535 6,390 1,500 26,555 29,883
9,810 5,780 4,820 2,505 22,915 26,303
9,780 8,367 1,535 1,640 21,322 27,531
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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