AoeStats
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Arena

513480295Analyzed
4v4 RM · 6d ago on Oct 13, 2026· 48m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
1310
+13
🇦🇷 Bengalis · Argentina
1286
+14
🇦🇷 Persians · Argentina
1273
+15
🇮🇳 Khmer · India
1240
+16
vs
🇭🇺 Italians · Hungary
1283
-16
🇭🇺 Goths · Hungary
1278
-16
🇭🇺 Ethiopians · Hungary
1257
-15
🇭🇺 Lithuanians · Hungary
1162
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,856 11:16 15:47 36:50 ⛏ Fast Castle
37 1,794 9:44 13:44 33:28 ⛏ Fast Castle
29 1,399 9:57 14:34 32:08 ⛏ Fast Castle
27 1,336 9:50 14:56 31:26 ⛏ Fast Castle
22 1,086 11:30 14:27 28:44 ⚔ FC into Scouts
20 965 11:04 15:13 29:50 ⛏ Fast Castle
18 892 10:46 14:43 27:46 ⛏ Fast Castle
16 770 10:56 15:14 29:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,250 23,590 15,670 2,450 67,960 82,993
23,095 22,990 16,115 1,055 63,255 69,722
30,880 12,990 16,145 1,305 61,320 70,382
34,280 8,095 13,640 950 56,965 67,527
29,200 9,265 9,110 1,600 49,175 65,521
16,850 13,875 8,425 1,720 40,870 56,930
13,905 14,020 6,930 2,365 37,220 45,427
10,470 7,750 5,215 530 23,965 26,828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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