AoeStats
← PZ|MBalu

Arabia

509176123Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 34m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Ethiopians · Hungary
1270
+16
🇭🇺 Varangians · Hungary
1195
+20
🇬🇧 Mongols · United Kingdom
1277
-18
🇬🇧 Franks · United Kingdom
1277
-18
Player eAPM Actions Feudal Castle Imperial Opening
71 2,443 8:43 21:09 — ⚔ Scout Rush
43 1,499 8:25 23:24 — ⚔ Archer Rush
30 1,026 9:39 21:51 — ⚔ Scout Rush
12 404 11:15 25:30 —

Resources

Player Food Wood Gold Stone Spent Collected
9,825 5,781 3,000 980 19,586 21,127
6,845 6,640 3,090 200 16,775 17,863
8,780 4,622 2,870 200 16,472 18,589
5,935 4,390 770 100 11,195 11,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.