AoeStats
← OriginalNOOB733

Arabia

519147102Analyzed
2v2 RM · 9d ago on Nov 6, 2026· 56m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Khmer · Türkiye
1034
+15
🇹🇷 Teutons · Türkiye
1022
+15
vs
🇦🇹 Jurchens · Austria
1011
-15
🇦🇹 Khmer · Austria
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,150 8:55 19:43 43:55 ⚔ Scout Rush
53 2,979 10:21 19:11 46:37 ⚔ Scout Rush
33 1,866 9:41 21:20 42:20 ⚔ Archer Rush
19 1,041 13:37 18:17 54:31

Resources

Player Food Wood Gold Stone Spent Collected
26,110 17,287 11,845 2,800 58,042 62,786
14,190 16,779 14,770 1,650 47,389 50,292
14,080 21,975 10,080 0 46,135 53,033
14,260 14,562 12,135 3,455 44,412 46,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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