AoeStats
← OriginalNOOB733

Arabia

517233063Analyzed
2v2 RM · 8d ago on Oct 29, 2026· 28m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
997
+16
🇩🇰 Malay · Denmark
979
+18
vs
🇦🇹 Berbers · Austria
1005
-17
🇦🇹 Koreans · Austria
1005
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 1,235 9:46 25:48 — ⚔ M@A into Archers into Skirms
38 1,086 9:23 23:33 — ⚔ Archer Rush
36 1,032 9:39 22:20 — ⚔ M@A into Skirms
35 1,001 9:52 26:57 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,000 4,976 2,255 100 13,331 14,592
6,485 4,375 1,065 750 12,675 13,556
5,300 4,201 1,780 125 11,406 11,890
5,345 3,611 1,210 250 10,416 12,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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