AoeStats
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Arabia

516755711Analyzed
2v2 RM · 10d ago on Oct 27, 2026· 56m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Goths · Spain
931
+17
🇪🇸 Ethiopians · Spain
916
+19
vs
🇦🇹 Byzantines · Austria
961
-18
🇦🇹 Bengalis · Austria
961
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 2,785 9:12 22:05 37:20 ⚔ Archer Rush
30 1,685 9:23 22:12 44:27 ⚔ Scout Rush
19 1,056 11:37 17:36 40:03
19 1,082 11:22 21:42 48:42

Resources

Player Food Wood Gold Stone Spent Collected
29,790 19,134 17,250 1,025 67,199 82,785
24,805 16,786 11,565 1,715 54,871 63,385
29,960 10,074 11,285 1,700 53,019 58,338
20,550 11,538 11,915 1,050 45,053 47,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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