AoeStats
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Golden Pit

515791766Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 89m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Lithuanians · Colombia
984
+15
🇨🇴 Goths · Colombia
853
+42
vs
🇦🇹 Britons · Austria
949
-17
🇦🇹 Burgundians · Austria
948
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 5,692 10:12 24:32 40:29 ⚔ Skirms into Archers
40 3,563 11:06 22:28 34:16 ⛏ Fast Castle
33 2,980 9:43 21:39 38:27 ⚔ Archer Rush
30 2,733 10:28 22:09 42:26 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
71,780 46,134 11,995 2,590 132,499 140,739
31,200 41,152 37,335 6,285 115,972 128,439
51,490 44,783 10,205 2,475 108,953 122,573
30,735 18,033 22,900 3,820 75,488 77,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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