AoeStats
← OriginalNOOB733

Oasis

515753866Analyzed
2v2 RM · 14d ago on Oct 23, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1004
+13
🇹🇷 Teutons · Türkiye
945
+17
vs
🇦🇹 Magyars · Austria
946
-15
🇦🇹 Burgundians · Austria
945
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,297 9:51 23:52 39:00 ⚔ Archer Rush
22 908 10:42 19:27 32:49 ⛏ Fast Castle
21 883 9:46 20:47 — ⚔ Scout Rush
18 764 10:30 23:39 37:43

Resources

Player Food Wood Gold Stone Spent Collected
12,150 11,210 4,580 1,250 29,190 33,831
11,505 8,874 7,365 850 28,594 31,391
9,315 7,330 2,125 890 19,660 28,373
4,375 3,030 400 0 7,805 9,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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