AoeStats
← OriginalNOOB733

Arabia

515532858Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 75m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
932
+17
🇺🇸 Magyars · United States
931
+17
vs
🇦🇹 Magyars · Austria
945
-17
🇦🇹 Bohemians · Austria
944
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 4,051 9:28 20:59 38:15 ⚔ Archer Rush
36 2,739 11:30 21:40 46:16 ⚔ Scout Rush
34 2,591 9:16 20:47 41:55 ⚔ Scout Rush
22 1,695 11:19 22:12 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,395 39,840 22,330 5,020 103,585 115,008
50,105 14,928 22,475 1,690 89,198 91,714
27,645 19,993 16,405 2,800 66,843 69,120
26,070 18,720 16,170 4,220 65,180 82,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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