AoeStats
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Pilgrims

515519444Analyzed
2v2 RM · 12d ago on Oct 22, 2026· 48m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇾 Malay · Malaysia
947
+16
🇦🇷 Italians · Argentina
945
+16
vs
🇦🇹 Armenians · Austria
945
-16
🇦🇹 Burgundians · Austria
944
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,720 13:22 25:09 40:49 ⚔ M@A into Galleys into Archers
32 1,566 12:43 22:37 37:40 ⛏ Fish Boom into Galleys FC
27 1,300 10:20 17:31 41:03 ⛏ Fish Boom FC
13 655 11:38 21:22 40:47 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
20,795 19,955 9,410 1,150 51,310 55,228
9,730 20,033 9,510 1,625 40,898 45,699
10,745 10,173 6,130 2,565 29,613 32,858
11,205 8,331 7,215 1,605 28,356 29,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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