AoeStats
← OriginalNOOB733

Arabia

513198013Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 33m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
912
+15
🇦🇹 Britons · Austria
911
+15
vs
🇹🇼 Spanish · Taiwan
881
-15
🇹🇼 Turks · Taiwan
881
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,435 10:01 22:29 —
41 1,338 9:00 24:33 — ⚔ Archer Rush
32 1,041 9:46 21:13 — ⚔ Scout Rush
30 1,001 12:13 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,915 5,620 7,900 200 29,635 29,906
7,150 7,012 3,620 100 17,882 19,866
7,620 4,268 1,275 975 14,138 15,806
5,360 3,603 200 200 9,363 11,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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