AoeStats
← OriginalNOOB733

Nomad

513186027Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 59m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Goths · Russia
946
+41
🇹🇷 Tatars · Türkiye
936
+14
vs
🇦🇹 Armenians · Austria
908
-14
🇦🇹 Britons · Austria
907
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,674 13:21 22:03 42:44 ⚔ Archer Rush
36 2,133 14:50 20:36 43:52 ⛏ Fish Boom FC
26 1,561 13:44 24:36 54:04 ⛏ Fish Boom FC
21 1,269 16:21 22:19 — ⚔ Fish Boom into M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
35,170 11,516 33,325 850 80,861 84,665
27,665 14,640 14,370 3,335 60,010 72,104
19,280 14,685 4,490 1,700 40,155 39,973
9,025 14,085 13,695 850 37,655 40,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.