AoeStats
← OriginalNOOB733

Nomad

510081106Analyzed
2v2 RM · 17d ago on Sep 29, 2026· 30m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
918
+24
888
+17
vs
🇦🇹 Vietnamese · Austria
930
-17
🇦🇹 Khitans · Austria
930
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 679 17:34 — — ⚔ Fish Boom into M@A into Towers
22 654 12:47 29:26 — ⚔ Fish Boom into Scouts
20 591 14:39 28:52 — ⚔ M@A into Fish Boom into Towers
18 549 14:55 20:28 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
7,725 5,775 1,935 1,725 17,160 17,873
6,225 4,750 1,870 300 13,145 16,900
4,980 4,721 490 975 11,166 12,082
4,600 3,281 550 1,125 9,556 10,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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