AoeStats
← Marku shkin

Black Forest

511565035Analyzed
2v2 RM · 13d ago on Oct 5, 2026· 45m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
936
+15
🇹🇼 Celts · Taiwan
903
+16
vs
🇨🇳 Franks · China
914
-16
🇨🇳 Bohemians · China
900
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,354 12:23 17:51 32:06 ⛏ Fast Castle
26 1,203 14:17 19:00 33:59 ⛏ Fast Castle
19 876 11:17 21:20 34:22 ⛏ Fast Castle
16 710 11:23 21:38 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,335 17,053 12,185 1,870 57,443 63,203
24,130 15,868 14,445 2,250 56,693 60,596
18,465 16,922 9,925 1,715 47,027 58,700
15,915 17,657 7,095 2,350 43,017 49,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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