AoeStats
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Black Forest

511199554Analyzed
4v4 RM · 14d ago on Oct 4, 2026· 64m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
1081
+14
🇺🇸 Burgundians · United States
1072
+14
🇺🇸 Bohemians · United States
1071
+14
🇺🇸 Danes · United States
1021
+16
vs
1056
-16
🇲🇽 Portuguese · Mexico
1046
-15
🇲🇽 Teutons · Mexico
1046
-15
🇲🇽 Varangians · Mexico
959
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,632 15:22 23:38 33:09 ⛏ Fish Boom FC
38 2,489 13:25 18:45 39:15 ⛏ Fast Castle
33 2,142 14:28 22:50 43:43 ⛏ Fish Boom FC
29 1,875 14:38 22:55 41:26 ⛏ Fast Castle
21 1,386 14:58 26:22 36:59 ⛏ Fish Boom FC
20 1,286 13:01 17:00 34:54 ⛏ Fast Castle
16 1,051 12:24 17:05 34:22 ⛏ Fast Castle
16 1,034 12:56 17:58 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,005 71,260 27,390 3,005 115,660 150,284
58,510 31,885 19,725 2,400 112,520 137,345
31,375 38,362 28,110 2,585 100,432 120,508
44,905 26,425 20,555 3,160 95,045 119,171
30,315 32,373 17,325 1,710 81,723 89,445
39,520 15,547 12,505 7,075 74,647 98,410
12,200 19,382 16,660 2,200 50,442 75,893
11,725 14,124 8,570 3,255 37,674 45,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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