AoeStats
← Gerto3522

Arabia

508365646Analyzed
2v2 RM · 26d ago on Sep 22, 2026· 56m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
574
+15
🇨🇱 Turks · Chile
567
+15
vs
🇲🇽 Romans · Mexico
568
-15
🇲🇽 Franks · Mexico
539
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 1,345 10:31 29:05 43:25 ⚔ Skirms into Archers
19 1,061 12:09 23:13 —
18 1,023 11:43 22:48 37:33 ⚔ Scout Rush
14 820 15:44 26:49 43:37 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,020 23,695 12,450 1,740 61,905 66,640
15,705 9,675 12,260 1,650 39,290 46,113
16,085 13,725 5,250 2,525 37,585 37,949
7,690 11,268 2,105 2,380 23,443 27,021
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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