AoeStats
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MegaRandom

509658767Analyzed
4v4 RM · 20d ago on Sep 27, 2026· 67m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Varangians · United Kingdom
1400
+15
🇨🇱 Hindustanis · Chile
1349
+17
🇲🇽 Turks · Mexico
1322
+18
🇩🇪 Saxons · Germany
1322
+18
vs
🇷🇺 Persians · Russia
1412
-18
🇬🇪 Danes · Georgia
1363
-17
🇨🇭 Saxons · Switzerland
1362
-17
🇷🇺 Ethiopians · Russia
1347
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 3,049 9:57 23:03 45:29 ⚔ Archer Rush
43 2,948 10:00 22:33 44:09 ⚔ Scout Rush
41 2,793 9:46 25:49 — ⚔ Scout Rush
40 2,722 10:08 22:24 46:16 ⚔ Scout Rush
37 2,502 11:13 15:31 47:01 ⛏ Fast Castle
33 2,230 10:57 14:38 44:37 ⛏ Fast Castle
30 2,055 9:54 21:42 39:39 ⚔ Scout Rush
22 1,478 11:46 16:05 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,020 24,170 28,900 1,050 101,140 103,588
34,825 34,204 17,670 4,665 91,364 109,504
48,285 16,665 21,800 4,250 91,000 95,441
39,490 22,769 19,700 3,565 85,524 99,197
31,035 29,698 20,930 3,205 84,868 97,637
27,575 24,430 12,610 2,465 67,080 74,733
13,725 19,095 17,750 740 51,310 55,101
11,600 14,043 9,015 2,415 37,073 40,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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