AoeStats
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Oasis

509651580Analyzed
3v3 RM · 21d ago on Sep 27, 2026· 40m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Slavs · Russia
1396
+16
🇬🇪 Danes · Georgia
1345
+18
🇷🇺 Ethiopians · Russia
1329
+18
vs
🇩🇪 Franks · Germany
1411
-18
🇩🇪 Armenians · Germany
1409
-18
1360
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,961 9:49 23:59 — ⚔ Archer Rush
42 1,716 9:39 23:45 — ⚔ M@A into Archers
41 1,682 10:30 21:02 —
37 1,501 10:33 14:33 37:01 ⛏ Fast Castle
33 1,358 10:04 21:11 — ⚔ M@A into Skirms
21 844 12:13 16:43 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,905 10,670 13,720 950 47,245 53,114
20,350 10,523 9,505 2,650 43,028 61,255
20,210 8,910 6,765 850 36,735 38,186
13,475 8,997 2,850 0 25,322 28,159
8,240 10,534 5,490 255 24,519 26,796
6,625 6,918 1,950 460 15,953 20,896
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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