AoeStats
← Albast6718

Black Forest

513972732Analyzed
2v2 RM · 21h ago on Oct 16, 2026· 48m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
786
+18
🇲🇽 Khmer · Mexico
781
+19
vs
🇨🇦 Celts · Canada
870
-20
🇨🇦 Teutons · Canada
811
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 811 10:48 18:31 44:44 ⛏ Fish Boom FC
17 829 14:19 21:26 46:36 ⚔ Skirmisher Rush
14 686 19:11 24:27 46:34 ⛏ Fish Boom FC
9 418 13:52 24:12 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,710 13,116 4,165 1,700 31,691 36,631
9,555 11,903 4,415 2,320 28,193 28,975
8,475 8,223 3,455 1,875 22,028 27,910
3,825 4,234 2,390 270 10,719 12,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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