AoeStats
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Nomad

514075486Analyzed
2v2 RM · 15h ago on Oct 16, 2026· 30m 51s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1014
+14
🇺🇸 Vietnamese · United States
948
+16
vs
🇸🇪 Varangians · Sweden
966
-26
🇳🇱 Dravidians · Netherlands
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,072 15:05 21:02 — ⚔ Fish Boom into Scouts
26 791 13:43 18:57 — ⛏ Fish Boom FC
24 731 13:52 23:26 — ⛏ Fish Boom FC
10 323 16:57 30:16 — ⚔ Fish Boom into M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,845 5,505 3,605 200 16,155 16,536
6,195 6,191 1,015 325 13,726 14,678
5,915 6,141 1,330 230 13,616 15,055
4,910 6,525 725 645 12,805 14,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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