AoeStats
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African Clearing

513525581Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 63m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1319
+13
🇺🇸 Wei · United States
1296
+14
🇺🇸 Persians · United States
1282
+15
🇺🇸 Japanese · United States
1278
+15
vs
🇧🇷 Vietnamese · Brazil
1284
-15
🇦🇷 Britons · Argentina
1279
-15
🇧🇷 Persians · Brazil
1251
-14
🇩🇪 Mongols · Germany
1218
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,663 13:35 21:44 45:41 ⛏ Fish Boom
39 2,444 13:34 21:57 39:58 ⚔ Archer Rush
31 1,982 13:12 24:53 37:47 ⚔ Skirms into Archers
27 1,734 15:25 27:34 49:35 ⛏ Fast Castle
27 1,703 13:22 17:47 37:21 ⛏ Fast Castle
24 1,546 13:28 17:45 42:53 ⛏ Fast Castle
23 1,444 11:57 20:18 49:02 ⚔ Scout Rush
19 1,189 13:55 20:23 38:26 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
34,120 26,624 21,300 3,145 85,189 88,745
26,145 28,592 13,040 5,650 73,427 94,601
K
26,035 23,550 15,775 2,650 68,010 74,925
27,480 16,345 11,425 3,275 58,525 73,319
20,115 20,079 12,085 3,400 55,679 59,921
24,415 11,855 13,090 3,650 53,010 53,211
21,800 12,160 11,100 2,695 47,755 47,486
11,090 11,242 4,105 1,175 27,612 29,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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