AoeStats
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African Clearing

513519263Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 56m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1304
+18
🇺🇸 Persians · United States
1276
+20
🇺🇸 Muisca · United States
1262
+20
🇺🇸 Slavs · United States
1258
+20
vs
🇨🇱 Sicilians · Chile
1370
-20
🇲🇽 Magyars · Mexico
1368
-20
🇲🇽 Wu · Mexico
1344
-19
🇹🇼 Saracens · Taiwan
1334
-19
Player eAPM Actions Feudal Castle Imperial Opening
47 2,652 15:03 19:53 — ⛏ Fast Castle
46 2,612 12:18 19:32 55:11 ⚔ M@A FC into Skirms
46 2,612 11:22 27:47 52:26 ⚔ Scouts into Archers into Towers
27 1,520 11:56 29:12 — ⚔ M@A into Scouts into Skirms
26 1,450 12:32 17:11 34:50 ⛏ Fast Castle
24 1,339 12:49 25:42 40:26 ⚔ Towers FC
21 1,158 13:17 25:49 45:01 ⚔ Archer Rush
14 793 12:37 17:58 56:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,115 17,926 16,395 7,000 72,436 80,622
21,185 17,965 9,775 1,955 50,880 52,194
18,950 14,000 5,815 2,855 41,620 46,170
15,325 14,133 5,105 3,760 38,323 45,317
16,525 9,878 8,080 1,300 35,783 36,882
11,995 11,948 5,670 695 30,308 31,866
10,450 9,595 4,900 1,050 25,995 28,815
10,485 7,965 3,325 1,150 22,925 23,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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