AoeStats
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African Clearing

513508786Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 22m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1274
+18
🇺🇸 Malay · United States
1271
+18
🇲🇽 Mongols · Mexico
1271
+18
🇺🇸 Wei · United States
1242
+19
vs
🇦🇷 Spanish · Argentina
1350
-20
🇧🇷 Koreans · Brazil
1311
-18
🇧🇷 Bohemians · Brazil
1301
-18
🇦🇷 Maya · Argentina
1294
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 871 13:53 22:20 — ⚔ Skirmisher Rush
35 788 13:48 18:13 — ⛏ Fast Castle
31 689 14:09 17:52 — ⛏ Fast Castle
29 653 12:53 — — ⚔ Archer Rush
24 537 12:49 16:27 — ⛏ Fast Castle
21 466 13:19 17:40 — ⛏ Fast Castle
16 371 13:56 — — ⚔ Scout Rush
16 351 10:52 18:45 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,785 3,136 1,560 100 8,581 9,192
4,125 2,669 700 200 7,694 7,660
3,785 2,215 730 850 7,580 7,298
4,570 2,180 350 100 7,200 8,469
3,950 2,174 920 100 7,144 7,570
4,075 2,192 300 225 6,792 7,091
3,650 1,756 835 0 6,241 8,364
3,350 1,728 300 750 6,128 5,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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