AoeStats
← gastondalf

MegaRandom

511662397Analyzed
2v2 RM · 13d ago on Oct 6, 2026· 103m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1019
+15
🇦🇷 Japanese · Argentina
1001
+15
vs
🇨🇴 Magyars · Colombia
991
-15
🇨🇴 Wei · Colombia
989
-15
Player eAPM Actions Feudal Castle Imperial Opening
25 2,590 8:49 21:20 38:10 ⚔ Scout Rush
21 2,202 10:06 24:04 59:17 ⚔ Fish Boom into Scouts
18 1,822 9:34 15:19 44:18 ⛏ Fish Boom FC
16 1,621 12:35 19:21 43:18

Resources

Player Food Wood Gold Stone Spent Collected
40,275 51,030 12,470 2,305 106,080 116,519
40,455 23,930 10,085 4,825 79,295 133,444
25,405 29,008 10,725 2,650 67,788 69,164
38,215 21,449 3,910 1,450 65,024 73,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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