AoeStats
← alanthekat

Oasis

510230204Analyzed
4v4 RM · 4d ago on Sep 30, 2026· 16m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Danes · Argentina
1243
+11
🇦🇷 Mongols · Argentina
1222
+12
🇦🇷 Franks · Argentina
1218
+12
🇦🇷 Khmer · Argentina
1152
+16
🇺🇸 Khmer · United States
1182
-14
🇮🇳 Romans · India
1170
-14
🇨🇳 Khmer · China
1118
-12
🇨🇦 Khmer · Canada
1085
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 773 9:41 — — ⚔ Scout Rush
42 670 9:17 — — ⚔ M@A into Archers
38 609 10:10 — — ⚔ Scout Rush
36 582 12:09 15:15 — ⛏ Fast Castle
30 486 9:43 — — ⚔ Scout Rush
27 434 9:51 — — ⚔ Scout Rush
25 394 10:38 — — ⛏ Fast Castle
17 274 11:53 15:12 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,046 540 0 5,961 6,613
3,625 1,460 200 0 5,285 6,114
3,390 1,645 50 0 5,085 5,052
2,970 2,065 50 0 5,085 6,021
3,295 1,335 350 0 4,980 5,938
2,920 1,763 50 0 4,733 4,783
2,730 1,415 50 0 4,195 4,617
2,585 1,025 250 0 3,860 4,886
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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