AoeStats
← jax0n

Black Forest

513441250Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 44m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1201
+14
🇪🇸 Turks · Spain
1142
+16
🇦🇷 Persians · Argentina
1118
+17
🇹🇷 Khmer · Türkiye
1111
+19
vs
🇩🇪 Spanish · Germany
1175
-17
🇩🇪 Saracens · Germany
1157
-17
🇬🇧 Chinese · United Kingdom
1135
-16
🇩🇪 Romans · Germany
1131
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,882 12:41 16:36 31:16 ⛏ Fast Castle
37 1,672 12:03 16:38 30:31 ⛏ Fast Castle
32 1,406 13:35 18:20 32:15 ⛏ Fast Castle
32 1,439 11:57 15:56 31:16 ⛏ Fast Castle
30 1,335 10:07 16:35 28:36 ⛏ Fast Castle
21 926 10:40 14:31 29:30 ⛏ Fast Castle
19 835 10:47 14:51 31:24 ⛏ Fast Castle
15 676 12:13 16:35 35:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,975 24,459 13,085 2,250 65,769 72,710
27,020 16,130 14,600 1,600 59,350 71,109
27,175 11,715 15,820 1,600 56,310 66,845
31,860 13,420 4,540 1,665 51,485 56,003
16,175 19,888 13,520 1,760 51,343 68,674
21,490 12,929 11,605 3,010 49,034 53,490
18,105 17,830 9,550 950 46,435 57,872
15,625 14,284 8,505 2,400 40,814 46,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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