AoeStats
← jax0n

African Clearing

513430444Analyzed
4v4 RM · 5d ago on Oct 13, 2026· 26m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Spanish · Germany
1145
+14
🇩🇪 Saracens · Germany
1125
+15
🇩🇪 Cumans · Germany
1097
+16
🇨🇳 Bulgarians · China
1017
+21
vs
🇩🇪 Chinese · Germany
1114
-17
🇹🇼 Inca · Taiwan
1114
-17
🇪🇸 Mongols · Spain
1095
-16
🇹🇷 Japanese · Türkiye
1094
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 936 12:54 18:16 — ⛏ Fast Castle
28 734 14:47 18:43 — ⛏ Fast Castle
24 650 17:31 23:13 — ⛏ Fast Castle
23 603 13:35 26:18 — ⚔ Fish Boom into Champis
21 562 15:42 21:10 — ⚔ Archers FC
18 480 13:32 17:10 — ⛏ Fast Castle
18 480 17:14 — — ⚔ Drush
13 335 13:43 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,555 4,522 675 150 9,902 10,919
4,300 3,089 675 850 8,914 8,992
4,050 3,430 415 100 7,995 9,872
3,600 2,350 950 750 7,650 8,613
4,470 1,820 460 860 7,610 7,622
3,780 2,680 150 400 7,010 6,991
3,200 2,229 575 225 6,229 6,343
4,000 1,650 300 200 6,150 6,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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