AoeStats
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Arabia

514959885Analyzed
3v3 RM · 9h ago on Oct 20, 2026· 32m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
839
+12
🇧🇷 Bulgarians · Brazil
831
+13
🇧🇷 Varangians · Brazil
791
+14
vs
🇺🇸 Hindustanis · United States
762
-13
🇺🇸 Britons · United States
757
-13
🇺🇸 Wei · United States
751
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,100 10:24 23:17 — ⚔ Scout Rush
27 856 10:55 28:50 —
19 627 10:01 21:22 — ⚔ Scout Rush
17 559 12:16 16:01 — ⛏ Fast Castle
17 532 10:49 21:18 —
13 411 14:17 18:11 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
5,355 11,375 725 990 18,445 20,272
8,270 5,990 2,725 875 17,860 18,358
5,960 5,803 1,340 1,145 14,248 17,040
6,420 3,290 2,100 750 12,560 13,830
6,075 4,170 1,360 275 11,880 12,860
5,125 3,944 1,010 1,160 11,239 11,719
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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