AoeStats
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Oasis

509490425Analyzed
4v4 RM · 21d ago on Sep 27, 2026· 50m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1044
+17
🇹🇷 Italians · Türkiye
1042
+17
🇹🇷 Persians · Türkiye
1022
+18
🇫🇷 Mongols · France
1002
+20
vs
1090
-19
🇨🇳 Maya · China
1077
-18
🇦🇷 Khmer · Argentina
1065
-18
🇺🇸 Teutons · United States
1054
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,373 11:28 23:27 38:51 ⚔ Archer Rush
35 1,763 11:41 15:19 33:39 ⛏ Fast Castle
31 1,580 11:33 18:29 31:54 ⛏ Fast Castle
30 1,532 9:00 22:29 33:22 ⚔ Scout Rush
26 1,291 11:18 17:24 31:18 ⛏ Fast Castle
23 1,136 13:00 18:29 34:47 ⛏ Fast Castle
21 1,069 11:09 23:15 38:51
20 1,028 10:54 19:12 31:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,690 16,260 16,945 5,705 78,600 89,301
12,925 27,987 17,830 3,275 62,017 75,452
24,820 21,215 11,430 4,350 61,815 84,414
17,780 22,900 15,755 3,550 59,985 81,221
19,400 16,102 6,800 3,445 45,747 51,308
17,795 21,377 4,830 400 44,402 49,806
13,200 8,385 7,740 4,170 33,495 37,970
10,870 10,574 7,560 2,470 31,474 41,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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