AoeStats
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Arena

507610177Analyzed
4v4 RM · 1mo ago on Sep 19, 2026· 45m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Maya · Colombia
1115
+14
🇨🇱 Khitans · Chile
1017
+18
🇵🇪 Chinese · Peru
1016
+18
🇦🇺 Portuguese · Australia
1013
+18
vs
🇨🇴 Hindustanis · Colombia
1100
-20
🇺🇸 Malay · United States
1071
-17
🇺🇸 Tatars · United States
1055
-17
🇪🇨 Persians · Ecuador
1001
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,423 11:25 15:43 30:04 ⛏ Fast Castle
46 2,083 10:42 15:47 38:56 ⛏ Fast Castle
34 1,533 10:13 15:14 28:47 ⛏ Fast Castle
32 1,471 10:52 15:15 28:13 ⛏ Fast Castle
27 1,206 11:11 16:42 35:29 ⛏ Fast Castle
23 1,029 10:50 14:24 32:55 ⛏ Fast Castle
22 980 10:54 16:46 — ⛏ Fast Castle
17 794 11:16 15:42 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,630 16,930 16,395 2,800 63,755 66,258
26,180 25,840 7,315 3,000 62,335 64,332
27,060 16,145 13,890 2,295 59,390 69,582
15,985 25,610 12,195 200 53,990 63,501
16,155 18,550 14,965 2,980 52,650 59,403
21,975 12,735 11,630 1,500 47,840 54,778
19,015 10,870 8,100 2,280 40,265 48,241
8,670 7,705 1,765 2,250 20,390 22,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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