AoeStats
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Arena

512545071Analyzed
3v3 RM · 8d ago on Oct 10, 2026· 53m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Portuguese · Colombia
848
+13
🇸🇬 Vietnamese · Singapore
817
+14
🇦🇺 Spanish · Australia
791
+15
vs
🇨🇴 Bohemians · Colombia
845
-16
🇨🇴 Khmer · Colombia
766
-14
🇨🇴 Teutons · Colombia
736
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,443 11:26 16:52 39:22 ⛏ Fast Castle
25 1,328 11:28 18:43 31:14 ⛏ Fast Castle
18 941 12:16 21:50 40:58
15 776 12:45 17:39 39:27 ⛏ Fast Castle
12 667 14:13 23:28 43:14 ⛏ Fast Castle
11 563 13:31 17:42 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,220 24,825 13,860 3,230 67,135 84,076
22,990 19,925 14,710 2,350 59,975 74,932
21,170 23,400 11,000 1,750 57,320 81,088
34,230 8,315 12,630 1,700 56,875 61,008
13,800 23,940 11,350 3,450 52,540 72,575
10,100 16,305 8,435 1,080 35,920 39,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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