AoeStats
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Black Forest

514477884Analyzed
3v3 RM · 18d ago on Oct 18, 2026· 46m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Persians · New Zealand
1230
+14
🇦🇺 Britons · Australia
1226
+14
🇦🇺 Mongols · Australia
1204
+15
vs
🇦🇷 Mongols · Argentina
1241
-16
🇦🇷 Bohemians · Argentina
1197
-15
🇦🇷 Franks · Argentina
1115
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,124 11:54 21:07 38:46 ⚔ Scout Rush
41 1,902 13:34 39:21 — ⚔ Fish Boom into Archers into Scouts into Skirms
29 1,342 11:25 16:09 34:09 ⛏ Fish Boom FC
27 1,259 9:01 31:47 — ⚔ M@A into Archers
22 1,009 14:44 19:29 37:43 ⛏ Fast Castle
20 939 12:57 17:14 33:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,425 24,382 11,660 4,300 57,767 73,988
23,690 11,731 15,195 1,675 52,291 63,811
22,985 12,764 10,720 2,250 48,719 55,244
15,780 13,521 3,450 2,785 35,536 40,314
7,540 7,089 1,925 1,250 17,804 18,969
7,390 7,741 1,155 235 16,521 23,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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