AoeStats
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Oasis

509540364Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 46m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Bulgarians · New Zealand
1036
+14
🇳🇿 Armenians · New Zealand
974
+16
🇳🇿 Georgians · New Zealand
943
+17
🇺🇸 Khmer · United States
1009
-17
🇺🇸 Romans · United States
984
-16
🇺🇸 Mongols · United States
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,708 10:02 20:56 35:44 ⚔ M@A FC
22 1,015 10:04 26:59 40:16 ⚔ Drush
19 875 10:49 15:34 41:33 ⛏ Fast Castle
18 832 15:00 22:31 39:17 ⚔ M@A Rush
11 492 12:35 34:05 —
11 519 12:37 32:24 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,945 7,970 9,195 3,550 39,660 55,915
11,345 16,274 4,935 3,060 35,614 40,102
18,365 9,005 6,705 1,500 35,575 43,885
17,755 9,080 6,165 1,560 34,560 43,365
14,120 9,065 2,560 750 26,495 28,857
7,175 7,691 2,560 1,585 19,011 23,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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