AoeStats
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Fortress

509534188Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 60m 59s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
996
+13
🇺🇸 Romans · United States
970
+14
🇺🇸 Mongols · United States
931
+16
🇲🇽 Spanish · Mexico
958
-15
🇲🇽 Italians · Mexico
922
-14
🇲🇽 Mongols · Mexico
921
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,252 8:04 16:31 30:43 ⛏ Fast Castle
25 1,531 7:32 12:39 24:24 ⛏ Fast Castle
19 1,166 7:17 11:57 27:47 ⛏ Fast Castle
17 1,028 10:23 15:27 32:11 ⚔ FC into Skirms
14 866 8:13 18:45 25:33 ⛏ Fast Castle
10 606 8:51 28:25 35:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
51,795 24,505 20,110 960 97,370 116,556
12,275 37,120 27,300 625 77,320 95,993
29,160 27,795 12,200 1,370 70,525 77,067
33,935 14,105 17,005 2,935 67,980 80,202
26,320 12,635 16,630 1,980 57,565 80,274
16,030 19,165 12,795 2,630 50,620 68,070
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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