AoeStats
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Pilgrims

515497547Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 79m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
986
+18
🇮🇳 Bohemians · India
947
+19
🇺🇸 Varangians · United States
935
+20
🇪🇸 Britons · Spain
906
+21
vs
🇦🇷 Huns · Argentina
1081
-22
🇦🇷 Romans · Argentina
1063
-21
🇪🇸 Burmese · Spain
1014
-19
🇦🇷 Armenians · Argentina
928
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 3,242 10:56 19:11 35:15 ⚔ Fish Boom into Scouts into Fire Galleys
38 3,043 13:16 18:07 42:05 ⛏ Fish Boom FC
36 2,883 11:56 19:55 52:06 ⛏ Fish Boom FC
35 2,769 12:18 17:42 36:37 ⛏ Fish Boom into Fire Galleys FC
27 2,136 13:54 21:31 51:49 ⛏ Fish Boom into Fire Galleys FC
26 2,024 15:09 21:25 38:56 ⛏ Fish Boom FC
18 1,424 14:32 26:22 46:01 ⛏ Fish Boom into Fire Galleys
17 1,377 13:55 25:07 33:40 ⚔ Fish Boom into Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
69,005 38,750 20,405 6,125 134,285 136,722
47,835 39,630 14,000 4,210 105,675 110,254
39,875 32,415 19,835 5,600 97,725 103,320
41,970 24,095 28,140 3,135 97,340 125,994
34,040 33,950 21,830 3,280 93,100 95,459
41,175 26,333 20,500 3,285 91,293 102,234
12,505 33,075 20,470 3,100 69,150 81,897
20,305 31,703 9,585 3,340 64,933 69,923
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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