AoeStats
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Black Forest

511336864Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 65m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wei · Spain
825
+14
🇺🇸 Italians · United States
809
+14
🇹🇷 Britons · Türkiye
775
+16
🇪🇸 Shu · Spain
746
+17
vs
🇵🇱 Poles · Poland
821
-46
🇳🇱 Spanish · Netherlands
804
-17
🇳🇱 Gurjaras · Netherlands
748
-14
🇩🇰 Danes · Denmark
706
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,644 12:24 19:13 33:35 ⛏ Fast Castle
22 1,417 13:02 21:45 33:39 ⛏ Fast Castle
21 1,386 10:07 20:47 32:17 ⚔ Archer Rush
15 964 11:00 21:13 37:28 ⛏ Fast Castle
15 1,002 15:33 19:23 39:05 ⛏ Fast Castle
13 840 11:13 18:16 45:04 ⛏ Fast Castle
12 785 11:50 19:30 36:13 ⛏ Fish Boom FC
11 690 15:25 26:34 36:24 ⚔ Scouts into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
23,820 31,250 26,035 4,475 85,580 118,855
40,205 21,550 19,560 3,735 85,050 111,880
28,720 18,185 20,700 2,430 70,035 114,803
15,890 19,335 12,255 2,800 50,280 103,479
12,270 18,690 17,510 750 49,220 68,234
27,315 9,830 5,410 2,145 44,700 60,474
16,445 15,560 3,385 1,900 37,290 40,442
11,880 13,270 8,040 750 33,940 58,488
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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