AoeStats
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Arena

511328856Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 41m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
863
+13
🇫🇷 Italians · France
811
+15
🇨🇱 Saracens · Chile
801
+16
🇧🇷 Inca · Brazil
750
+18
vs
🇵🇱 Poles · Poland
876
-55
🇳🇱 Persians · Netherlands
821
-17
🇳🇱 Spanish · Netherlands
762
-14
🇩🇰 Danes · Denmark
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,141 11:35 15:56 34:51 ⛏ Fast Castle
24 993 11:01 17:45 36:06 ⛏ Fast Castle
21 857 13:42 20:44 38:14 ⛏ Fast Castle
18 747 12:04 17:08 28:06 ⛏ Fast Castle
17 707 11:17 16:54 31:35 ⛏ Fast Castle
17 695 12:21 18:03 39:15 ⛏ Fast Castle
13 536 14:19 24:19 35:39 ⚔ FC into Scouts
11 471 17:13 24:12 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,860 15,245 6,865 2,460 43,430 49,083
17,670 15,530 4,650 1,600 39,450 47,348
13,580 13,465 5,250 2,150 34,445 42,472
9,805 9,630 7,195 2,800 29,430 34,115
10,450 12,215 4,565 850 28,080 32,538
13,075 6,835 4,790 1,600 26,300 28,609
14,130 5,675 5,170 850 25,825 32,403
6,725 4,750 2,865 1,400 15,740 18,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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