AoeStats
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Nomad

511645906Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 41m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Inca · Finland
805
+14
🇺🇸 Byzantines · United States
777
+15
vs
🇦🇷 Maya · Argentina
839
-18
🇦🇺 Celts · Australia
665
-11
Player eAPM Actions Feudal Castle Imperial Opening
19 814 15:31 21:54 — ⛏ Fish Boom FC
17 708 13:50 18:20 35:51 ⛏ Fish Boom FC
17 724 13:21 26:31 — ⚔ Archers into Scouts
10 428 18:05 29:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,580 14,535 4,265 4,275 34,655 38,521
8,840 7,805 3,235 1,100 20,980 25,696
10,900 6,920 835 755 19,410 20,414
4,150 2,964 1,285 100 8,499 11,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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