AoeStats
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Golden Pit

516649927Analyzed
4v4 RM · 11d ago on Oct 27, 2026· 18m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1716
+13
🇦🇷 Tatars · Argentina
1644
+16
🇦🇷 Franks · Argentina
1642
+16
🇦🇷 Slavs · Argentina
1605
+18
vs
🇮🇳 Georgians · India
1819
-23
🇺🇸 Danes · United States
1623
-15
🇺🇸 Saracens · United States
1613
-14
🇦🇺 Japanese · Australia
1535
-11
Player eAPM Actions Feudal Castle Imperial Opening
76 1,418 8:55 — — ⚔ Scout Rush
74 1,375 8:30 — — ⚔ Archer Rush
59 1,089 8:53 — — ⚔ Scout Rush
59 1,093 9:32 — — ⚔ Archers into Skirms
56 1,045 8:27 — — ⚔ Scout Rush
42 784 9:14 — — ⚔ Archer Rush
41 763 9:10 — — ⚔ Archer Rush
41 754 8:53 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,200 3,088 1,450 0 7,738 8,485
2,650 2,949 1,495 0 7,094 7,754
4,145 2,396 50 0 6,591 7,190
3,895 2,511 50 0 6,456 6,280
3,840 2,482 50 0 6,372 6,938
3,580 2,659 50 0 6,289 6,872
2,620 2,498 1,135 0 6,253 7,211
2,335 2,458 955 250 5,998 5,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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