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African Clearing

513522393Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 35m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1678
+15
🇧🇷 Bulgarians · Brazil
1664
+15
🇧🇷 Byzantines · Brazil
1624
+17
🇧🇷 Romans · Brazil
1609
+17
vs
🇦🇷 Dravidians · Argentina
1728
-20
🇦🇷 Burgundians · Argentina
1641
-16
🇦🇷 Tatars · Argentina
1621
-15
🇦🇷 Britons · Argentina
1580
-13
Player eAPM Actions Feudal Castle Imperial Opening
66 2,382 12:35 30:51 — ⚔ Scout Rush
62 2,205 11:32 23:37 — ⚔ Scout Rush
54 1,938 12:50 16:23 33:14 ⛏ Fast Castle
46 1,642 12:50 16:43 34:51 ⛏ Fast Castle
41 1,467 11:46 23:04 — ⚔ Scouts into Fish Boom
33 1,166 13:37 18:34 33:04 ⛏ Fish Boom FC
32 1,162 13:24 17:06 34:59 ⛏ Fast Castle
28 990 13:00 17:13 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,695 16,005 4,615 3,000 37,315 38,237
13,330 14,085 5,125 1,055 33,595 36,668
14,840 9,362 5,265 1,800 31,267 31,731
11,540 10,170 2,745 1,050 25,505 28,172
10,755 9,981 3,685 960 25,381 27,172
10,620 9,577 2,505 1,840 24,542 25,601
10,855 7,735 2,220 1,410 22,220 23,613
7,980 5,662 250 530 14,422 13,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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