AoeStats
← EDM MACHINE

Nomad

513480574Analyzed
2v2 RM · 2d ago on Oct 13, 2026· 28m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1633
+8
🇦🇷 Malians · Argentina
1357
+17
vs
🇵🇪 Persians · Peru
1421
-13
🇫🇷 Spanish · France
1410
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 2,038 13:31 17:09 — ⛏ Fish Boom FC
45 1,261 13:57 21:41 — ⛏ Fish Boom into Galleys FC
39 1,084 12:59 21:45 — ⛏ Fish Boom into Galleys FC
34 948 12:26 17:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,700 6,841 2,710 900 17,151 18,078
5,050 9,026 1,760 300 16,136 15,965
5,015 7,119 1,960 200 14,294 14,528
4,350 2,475 850 765 8,440 8,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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