AoeStats
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Arena

508705749Analyzed
3v3 RM · 21d ago on Sep 23, 2026· 56m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Danes · China
1016
+13
🇷🇺 Slavs · Russia
993
+14
🇦🇷 Teutons · Argentina
966
+15
vs
🇳🇴 Saxons · Norway
975
-15
🇳🇴 Turks · Norway
937
-14
🇳🇴 Bohemians · Norway
928
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,194 10:21 15:34 27:24 ⛏ Fast Castle
34 1,931 11:34 15:29 32:49 ⛏ Fast Castle
21 1,165 10:48 17:14 30:38 ⛏ Fast Castle
19 1,101 9:55 18:28 32:45 ⛏ Fast Castle
19 1,054 11:04 16:19 30:50 ⛏ Fast Castle
18 1,000 13:11 19:15 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,745 18,715 19,480 2,835 70,775 83,180
33,470 17,105 17,515 1,500 69,590 82,860
29,070 15,235 13,145 3,850 61,300 67,002
24,610 20,835 6,745 2,325 54,515 61,059
25,355 16,310 5,120 950 47,735 64,236
17,885 13,435 10,090 1,500 42,910 45,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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