AoeStats
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Arabia

508463271Analyzed
2v2 RM · 2mo ago on Sep 22, 2026· 54m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
1242
+8
🇪🇸 Teutons · Spain
885
+20
vs
🇬🇪 Italians · Georgia
1049
-15
🇷🇺 Mongols · Russia
1006
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,742 10:11 21:30 35:00 ⚔ Champi Rush
19 1,069 10:31 18:30 35:35 ⛏ Fast Castle
16 870 10:37 25:28 43:32 ⚔ Archer Rush
14 754 12:11 22:55 40:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,475 18,626 12,445 4,575 68,121 70,171
20,475 17,225 16,635 2,900 57,235 62,939
17,645 10,835 11,290 3,950 43,720 45,688
12,755 8,270 5,010 1,575 27,610 31,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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