AoeStats
← 省委高育良

Nomad

510859135Analyzed
4v4 RM · 16d ago on Oct 2, 2026· 29m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1309
+12
🇹🇼 Varangians · Taiwan
1302
+12
🇨🇳 Khitans · China
1286
+13
🇨🇳 Huns · China
1148
+18
vs
🇵🇪 Koreans · Peru
1241
-15
🇦🇷 Franks · Argentina
1226
-14
🇫🇷 Persians · France
1205
-13
🇵🇪 Malians · Peru
1187
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,391 13:40 18:29 — ⛏ Fish Boom FC
30 876 14:31 21:23 — ⛏ Fish Boom FC
28 810 12:47 17:32 — ⛏ Fish Boom FC
23 656 12:51 17:43 — ⛏ Fish Boom FC
21 625 13:50 19:50 — ⛏ Fish Boom FC
17 495 14:21 21:07 — ⛏ Fish Boom FC
15 432 15:25 19:11 — ⛏ Fish Boom FC
10 286 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,850 9,390 880 200 17,320 18,685
7,650 6,205 1,595 500 15,950 17,108
8,250 6,390 1,000 300 15,940 18,540
6,455 4,168 1,305 1,450 13,378 15,646
4,730 6,435 1,985 0 13,150 15,604
4,925 4,762 1,745 750 12,182 13,381
3,500 3,971 1,055 1,280 9,806 9,928
250 486 50 100 886 509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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