AoeStats
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Arena

510855856Analyzed
4v4 RM · 14d ago on Oct 2, 2026· 16m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1292
+17
🇹🇼 Shu · Taiwan
1284
+18
🇨🇳 Cumans · China
1268
+18
🇨🇳 Franks · China
1123
+25
vs
🇨🇴 Dravidians · Colombia
1346
-21
🇺🇸 Vietnamese · United States
1320
-20
🇮🇳 Saracens · India
1311
-19
🇩🇪 Bohemians · Germany
1293
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 620 9:39 15:09 — ⛏ Fast Castle
34 581 11:41 15:15 — ⛏ Fast Castle
33 559 10:05 13:40 — ⛏ Fast Castle
32 540 10:14 — —
31 522 10:54 14:51 — ⛏ Fast Castle
29 500 10:38 14:26 — ⛏ Fast Castle
29 499 10:07 14:41 — ⛏ Fast Castle
20 343 9:53 14:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,925 2,170 50 100 7,245 8,559
3,100 1,800 250 850 6,000 6,090
3,200 2,030 250 100 5,580 5,736
2,975 2,200 200 200 5,575 5,621
3,000 1,955 400 200 5,555 5,396
2,925 2,160 200 200 5,485 6,167
3,125 1,905 200 200 5,430 5,841
3,275 1,775 250 0 5,300 5,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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