AoeStats
← Marco André

African Clearing

513532989Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 72m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1319
+13
🇦🇷 Magyars · Argentina
1230
+16
🇦🇷 Ethiopians · Argentina
1183
+18
🇦🇷 Vietnamese · Argentina
972
+27
vs
🇵🇪 Italians · Peru
1274
-20
🇵🇪 Mongols · Peru
1235
-19
🇦🇷 Malay · Argentina
1223
-18
🇨🇴 Vikings · Colombia
1199
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 3,696 13:40 17:29 39:05 ⛏ Fast Castle
38 2,782 15:56 26:28 36:46
37 2,711 12:26 18:03 29:00 ⛏ Fast Castle
26 1,912 12:10 19:49 — ⚔ Fish Boom FC into Archers
26 1,890 13:01 18:03 32:19 ⛏ Fast Castle
23 1,670 13:32 24:27 44:16 ⚔ Archer Rush
22 1,562 12:44 20:03 43:57 ⛏ Fast Castle
17 1,264 14:18 21:59 44:59 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
56,235 22,620 26,185 3,570 108,610 122,703
52,240 22,762 25,345 5,110 105,457 113,643
23,615 27,202 16,725 2,380 69,922 90,188
17,675 20,528 17,370 2,480 58,053 64,872
16,790 25,407 13,725 2,110 58,032 81,384
25,370 13,537 7,695 2,080 48,682 60,944
9,430 12,816 4,310 615 27,171 28,977
7,645 6,170 3,010 1,500 18,325 19,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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