AoeStats
← Marco André

Yucatan

513526158Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 59m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
37 2,199 10:46 19:07 44:02
36 2,136 13:00 16:24 36:08 ⛏ Fast Castle
35 2,104 14:15 17:58 36:14 ⛏ Fast Castle
33 1,964 11:13 15:29 35:42 ⛏ Fast Castle
27 1,621 10:05 14:08 33:36 ⛏ Fast Castle
27 1,638 9:58 14:53 32:02 ⛏ Fast Castle
18 1,089 10:00 21:25 36:38 ⚔ Archer Rush
15 871 11:04 15:42 34:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,750 19,272 29,255 4,305 115,582 118,966
55,000 11,205 33,175 12,850 112,230 141,227
46,750 15,530 26,585 3,215 92,080 112,467
38,660 29,614 21,840 1,700 91,814 102,960
28,535 20,985 12,005 3,540 65,065 70,682
28,775 11,248 20,120 2,650 62,793 87,763
24,545 19,326 9,600 2,620 56,091 64,740
15,180 17,783 12,845 950 46,758 52,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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