AoeStats
← Marco André

Yucatan

513335896Analyzed
4v4 RM · 4d ago on Oct 13, 2026· 43m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Chinese · Israel
1230
+14
🇦🇷 Slavs · Argentina
1195
+15
🇲🇽 Maya · Mexico
1183
+16
🇵🇪 Magyars · Peru
1128
+18
vs
🇪🇸 Hindustanis · Spain
1257
-19
🇨🇦 Franks · Canada
1246
-19
🇺🇸 Shu · United States
1145
-14
🇺🇸 Lithuanians · United States
1059
-11
Player eAPM Actions Feudal Castle Imperial Opening
60 2,610 10:06 24:57 42:00 ⚔ Scout Rush
55 2,383 10:44 19:14 29:24 ⚔ Scout Rush
41 1,773 11:27 15:22 32:57 ⛏ Fast Castle
39 1,705 9:31 17:58 32:19 ⛏ Fast Castle
31 1,340 10:16 19:53 39:30
31 1,326 10:31 18:57 — ⚔ Archer Rush
29 1,249 10:21 15:26 34:17 ⛏ Fast Castle
21 894 10:13 16:53 37:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,860 18,994 13,475 2,400 53,729 62,886
20,440 15,971 7,095 2,125 45,631 49,640
22,345 10,673 8,570 325 41,913 49,190
12,675 13,730 11,075 4,200 41,680 55,929
17,080 14,698 4,995 1,950 38,723 43,070
17,395 11,285 7,310 1,835 37,825 46,077
8,075 10,860 6,740 850 26,525 29,693
8,165 7,880 1,790 1,630 19,465 22,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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