AoeStats
← Marco André

African Clearing

513331565Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 52m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1344
+14
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,509 12:41 35:45 51:43 ⚔ Scouts into Towers
39 2,057 13:57 21:10 31:59 ⚔ Fish Boom FC into Archers
36 1,918 13:58 18:26 39:50 ⛏ Fast Castle
36 1,896 14:10 28:58 51:41 ⚔ Drush into Archers into Skirms
29 1,502 15:09 30:02 42:00 ⚔ Fish Boom into Scouts into Towers
27 1,435 13:03 28:25 51:32 ⚔ Scout Rush
23 1,187 13:13 21:27 — ⚔ Tower Rush
23 1,229 13:42 19:10 38:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,640 14,745 21,620 2,550 73,555 77,210
19,495 24,710 13,605 2,310 60,120 64,832
23,495 14,070 12,825 300 50,690 56,695
24,010 10,176 11,445 3,250 48,881 54,762
22,710 10,105 10,495 500 43,810 46,694
17,395 15,478 5,385 3,280 41,538 43,331
11,735 9,665 4,665 1,115 27,180 29,560
9,155 7,662 1,310 850 18,977 19,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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