AoeStats
← Marco André

African Clearing

513320743Analyzed
4v4 RM · 3d ago on Oct 13, 2026· 61m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Huns · Mexico
1555
+4
🇲🇽 Mongols · Mexico
1194
+16
🇺🇸 Burgundians · United States
1050
+20
🇦🇷 Italians · Argentina
1016
+22
vs
🇲🇽 Persians · Mexico
1237
-18
🇦🇷 Slavs · Argentina
1223
-17
🇵🇪 Lithuanians · Peru
1166
-14
🇺🇸 Danes · United States
1133
-13
Player eAPM Actions Feudal Castle Imperial Opening
100 6,188 12:37 16:43 36:47 ⛏ Fast Castle
44 2,721 13:26 23:02 44:31 ⚔ Scout Rush
34 2,109 13:12 25:17 41:15 ⚔ M@A into Scouts
33 2,052 13:50 17:58 39:16 ⛏ Fast Castle
30 1,867 14:41 19:23 40:54 ⛏ Fast Castle
29 1,809 13:59 29:45 59:10 ⚔ Tower Rush
28 1,726 12:42 19:57 55:24 ⛏ Fast Castle
8 465 16:51 24:12 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
32,515 21,524 18,570 3,855 76,464 95,749
18,715 23,230 15,515 2,100 59,560 61,574
23,340 16,495 17,450 1,775 59,060 82,807
26,900 14,982 5,770 1,665 49,317 51,475
23,180 15,220 5,590 3,200 47,190 51,142
19,975 13,791 9,470 3,535 46,771 52,503
22,290 14,475 6,215 2,935 45,915 60,844
4,005 3,405 250 1,100 8,760 8,583
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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